Super Rude Bear Resurrection is a hardcore platformer. Every time you die, you 出る a permanent corpse that you can 用いる as a meatshield, paperweight, raft, platform, carpet (etc.) to shield you from the dangers of the 世. As you die and rack 上 corpses, the game becomes gradually easier until it matches your optimal difficulty level and you can beat it. Not only do you get better as you play, but each attempt helps you get closer to the 外れ, and you can see all the corpses of your failed attempts.
It’s been exhibited at Update, Insomnia51, Radius Festival, Feral Vector, Insomnia52 and the Tokyo Game Show.
Here’s some footage from the 早い alpha of the game:
世 1 no death speedrun:
SRBR is developed by a 小さい group of Brits working collaboratively online.
Alex Rose is the lead developer and project manager, handling the code, design, site, promotion and whatnot. He’s a serial game jammer who founded the Rude Bear series for Ludum Dare, and has also been involved 中 competitive jams like the Eurogamer Rezzed game jam. His background is 中 physics so his aim is to make the feel of the game perfect, with responsive controls, bosses that are influenced by your behaviour and change strategies, and adding tonnes of fun mechanics without diluting the gameplay.
Daniel Burrows is the lead artist. He paints everything 中 the game, and handles concept and promotional art. His aim is essentially to turn Alex’s terrible MS Paint sketches into beautiful works of art. He’s trained as a fine artist, has been painting professionally for 五 年 and has worked on numerous commercial games.
Deeco produces the game’s soundtrack. He’s a grime producer who produces tracks for the founder of the grime genre, Wiley. He also produces for the creator of the UK’s most influential rap group (男の子 Better Know), JME, and affiliated acts like Tempa T. Tracks that Deeco has produced have charted favourably 中 the UK Singles Charts, Dance Charts and Indie Charts, and his huge catalogue of consistently high quality tracks make him 一 of the most respected producers 中 the UK rap scene. His video game inspired twists on traditional grime music are second to none.
SRBR is 中 open development. You can directly influence the game with your feedback, or just watch the project as it happens, task by task. Everything except the assets is open to the public. You can keep 上 with the progress here. We also do a fair bit of stuff 生きる on stream. The code/design stream from Alex is here:
The art stream from Dan is here:
Press and Streamers
There are alpha builds available for any interested press or streamers. If you’re 一 such 人, feel free to drop an email for access. 右 今 an xbox 360 controller is required to play. For interested streamers/youtubers, we’d be happy to provide personalised touches for your stream too, like a personalised version of Rude Bear just for your stream.
If you’re interested on playing the game before anyone else, you can playtest and get the game for free 中 exchange for your time and help. If you’d like to join 中, 下さい add your details here.