In Super Rude Bear Resurrection, every time you die, you leave a permanent corpse that you can use as a carpet/meatshield/paperweight to overcome super difficult platforming challenges. The more corpses you stack up, the easier the game gets, but if you’re good enough you can beat the entire game without dying.
It’s been exhibited at Tokyo Game Show, EGX, GameCity 9, Insomnia51/52/53, Radius Festival, Feral Vector, CultureTECH and Update, and it’s coming to GDC, PAX East, Rezzed and Insomnia54.
- Selected for Tokyo Game Show 2014′s indie zone.
- Selected for funding for GameLab Campus in association with Sony.
- Chosen as one of of the Creative England 50 most innovative companies in the UK.
Here’s some footage from the early alpha of the game:
SRBR is in open development. You can directly influence the game with your feedback, or just watch the project as it happens, task by task. Everything except the assets is open to the public. You can keep up with the progress here. We also do a fair bit of stuff live on stream. The code/design stream from Alex is here:
Press and Streamers
There are alpha builds available for any interested press or streamers. If you’re one such person, feel free to drop an email for access.
If you’re interested on playing the game before anyone else, you can playtest and get the game for free in exchange for your time and help. If you’d like to join in, please add your details here.