In Super Rude Bear Resurrection, every time you die, you leave a permanent corpse that you can use as a carpet/meatshield/paperweight to overcome super difficult platforming challenges. The more corpses you stack up, the easier the game gets, but if you’re good enough you can beat the entire game without dying.

It’s been exhibited at Tokyo Game Show, EGX, GameCity 9, Insomnia51/52/53, Radius Festival, Feral Vector, CultureTECH and Update, and it’s coming to GDC, PAX East, Rezzed and Insomnia54.

Accolades:

1st place for Innovation, Ludum Dare 28  1st Place for Innovation – Ludum Dare 28 Jam

Press Quotes:

Ridiculously, outrageously compelling- Keith Stuart, The Guardian
Move over Paddington- The Daily Telegraph
Unlike Dark Souls, you’re a bear- Porpentine, Rock, Paper, Shotgun
Un-bear-ably good- Chris Higgins, Indie Haven
The concept is hilariously innovative. Plus you’re a bear with a baseball cap- Adam Paris, Indie Statik
If Super Meat Boy was a puzzle platformer, it would probably look something like this.- Gamezebo
Rating: PREPARE TO BENEFIT FROM THOSE WHO DIE/10- Adam Smith, Rock, Paper, Shotgun
It’s everything I want- Graham Arthur, Automaton.am

Screens

Alpha Footage

Here’s some footage from the early alpha of the game:

Trailer:

Open Development

SRBR is in open development. You can directly influence the game with your feedback, or just watch the project as it happens, task by task. Everything except the assets is open to the public. You can keep up with the progress here. We also do a fair bit of stuff live on stream. The code/design stream from Alex is here:

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Press and Streamers

There are alpha builds available for any interested press or streamers. If you’re one such person, feel free to drop an email for access.

Beta

If you’re interested on playing the game before anyone else, you can playtest and get the game for free in exchange for your time and help. If you’d like to join in, please add your details here.