A game created in 8 hours for EGX Rezzed Creative Assembly Jam 2014 by a team of strangers. The theme was "Touch".
Main content by:
Alex Rose - Code, Design, GFX, Music
James Coote - Design, SFX, Code
David Aizenberg - Title Art, Background Art, Character Art
Adrian Nantchev - 3D Environments
Postrelease content by:
Alex Rose - Design, SFX, Music, Web Page, GFX
David Aizenberg - Background Art, Enemy Art, Additional Objects
Midas is the story of an afflicted ghost, who turns everything he touches to gold. His power is both a blessing and a curse, and requires careful consideration of what should be interacted with.
Touch objects to cause them to burst into gold coins, and use them to clamber to victory.
Post game content was created on the 2 days after Rezzed. To access it, use the smoke on the key level, break its chain, and use the coins to push it to the hell door or heaven door, for two large bonus levels, with content such as enemies, water, seesaws and switches.
Keyboard Controls:
Xbox 360 Controls:
Download for Windows here Rezzed Presentation Alex's Postmortem