My name's Alex Rose and I'm from Manchester, England. I'm at the University of Manchester studying Physics, where I took a semester of C programming in December 2011. A few months later I decided since I'd finally learnt a programming language I'd look for a game engine that suited me, and found Unity3D, then after a couple of months of on and off toying around, I decided to make my first game for iOS/Android: Rotation Station.
The good news is: It's almost done! But there's a lot left to do right now (leaderboards, achievements, bit of easing/tweening), so it's going to be a hectic month. Hopefully it'll be released by Christmas but we'll see.
Gaming has always been a passion of mine. I must've been around 2 when my brother thrust a mega drive controller at me and made me play Sonic, and I never looked back. My brother and I as youths used to use The Games Factory to make basic platformers, shooters etc. so that got me used to the idea of conditions, logical statements and just basic game design in general. My earliest memories of using TGF that I can definitively assign a date to were in 1998 when I was 7.
I've played hundreds if not thousands of games, so I draw influence from all over the place, but I've always particularly been a big fan of Nintendo. I'm a PC gamer at heart though, so obviously I have a lot of love for indies, Steam and all things Valve.
Pretty much everything I've learned about programming and graphic design I learned as I went along, since I'd never done either of them properly until June. I was still using MS Paint until July!
I've been making music for a few years. I used to play a lot of Guitar Hero and so I started using midi for custom charts. Then my love of making music just evolved from there.
Oh, and I used to be a GM over at illarion.org. It was a big part of my life so it deserves a plug. It's a free forced roleplaying (M)MORPG with a nice little playerbase. You should check it out if you like western medieval fantasty RPGs and you either played PnP games before or just have an open mind in general. It's a lot of fun.
I have plans to do some major releases, but it's all a matter of time, money and if I can ever pair up with a proper graphic designer, since that's probably the largest obstacle whenever I'm creating content, and it's a big obstacle into the world of 3D, since I've barely ever done any modelling.
I've recently made some big updates to my site so you can see a lot more of my game's content now: